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Wednesday, 28 March 2018

Kruul


Race: Orc
Class: Soulgazer
Survivability: Low
Damage Output: Low
Threat Range: Med-High (move and shoot 10” charge 9”)

Profile: Standard stats MOV 4, AGI 4, as well as MEL 6 and MAG 7. Average boxes (15). He does more damage in melee but has a higher MAG score so rolls more dice at range. His magic attack increases in damage for every soul bound to him.

What does he do?: Kruul is a more combat oriented Soulgazer than for example Saiyin and is strong on single soul pit maps but still quite useful on maps with multiple soul pits. In single soul pit maps he is able to take a soul then stay near the soul pit safe in the knowledge that if he dies the soul will pass to a nearby model (his Transference ability) and then use his level 2 ability Soul Distortion to make it harder for enemy Soulgazers as well as the extra damage on his Bewitched magic attack. On multiple soul pit maps he can use Bewitched to add some damage without getting bogged down in melee. It is important to note that you can use Transference to send a soul to the effigy provided Kruul dies in range.

Like most Soulgazers he wants to sit in behind the melee and move to take souls. His Extract Soul ability is a very strong ability that can quite reliably take a soul off an enemy model. Null Magic is situationally quite useful and the presence of the ability can often be enough to make your opponent thing twice about buying a magical item.

Fate Appetite: Low. Extract Soul and Frenzy are his two fate abilities. Extract Soul is very strong in the late game when fate is easier to come by and Frenzy requires a lot of effort to get value, I would not build a warband around it but it's nice to have when you need it. Either way he is able to his job in general without fate.

Level Appetite: Low. His level 2 ability is useful especially in single soul pit maps but it isn't necessary for his game plan and as a Soulgazer he levels fairly easily. Nor do you need to worry about getting to his level 3 ability.

Magic Items: Defensive Items (low). Ring of Power (low).

Combinations: Kruul works well with defenders, his Null Magic ability can make it even harder to take them down and when he dies he likes to hand off the soul he is carrying to a model that is hard to kill. Having defenders around can also allow you to push forwards safely to get more use out of Extract Soul. You can also take multiple orcs and get value out of Frenzy late game or you can take models like Nephene and Skoll that take away your opponents options and make it hard to get anything done

Ban Targets: Kruul is at his strongest when he is the only soulgazer on the board. Soul Distortion is good against another soulgazer taking them from needing a 6 to a 7 or an 8 but it can stop your opponent from even trying to soulgaze if they are relying on using non-Soulgazers with a soulgaze of 4. It also really turns on his Extract Soul ability as non-Soulgazers have to be further up the board in general to collect souls. If you can't stop your opponent from taking a Soulgazer getting rid of the defenders who can make it much harder to use Extract Soul are the next best ban options.

Judy's Judgement:

3 comments:

  1. Cool article!! I especially like the banning ideas.

    What would be your reason to pick Kruul over other soulgazers? What warband composition is he looking for?

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    Replies
    1. You pick Kruul because he doesn't need fate, levels or magical items and is able to contribute when the spawning souls are being snapped up by your opponent.

      The composition he is looking for - he can play in a lot of different builds, I like to have a defender near him both to help him stay alive and to have someone hard to kill to palm a soul off to when he dies. Most soulgazers are a bit squishy and operate better if there is a defender between them and the models that want to murder them though. Skoll is nice - he benefits more than most from Frenzy. I'd be looking for a balanced build for him in general.

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  2. Kruul has been my goto Soulgazer for some time now. The Extract Soul ability is very strong I find, and I agree about magical artefacts because I dont think I have ever bought him one.

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