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Saturday 31 March 2018

Saiyin


Race: Elf
Class: Soulgazer
Survivability: Med
Damage Output: Low
Threat Range: Low (though she moves 5" she has a 1" melee range and cannot charge).

Profile: Saiyin has high MOV, high AGI and low health (Standard Elf stats). Her MAG is high but she prefers to avoid using it.

What does she do?: Saiyin wants to soul gaze and use her support abilities. Though she can attack quite well against enemy models with souls she generally prefers to stay back and avoid the fight using Augury and Holy Shield and gazing/stripping souls then banking them. Her healing Aura is very useful and something that is important to remember when playing her. Augury is a great ability particularly for models that roll multiple d6 rather than combat dice since the change in outcome can be much higher and of course she herself benefits greatly when using Augury to aid her soulgazing.

Saiyin is very strong in one soul pit maps when you can go first. She is able to use Augury on herself and soul gaze until she hits level 3 and can bank two souls. On double soul pit maps she levels up more slowly and is at a greater risk of dying before she can bank, she also will not or at least generally should not do a great deal when the soul is on the other side of the map as you do not generally want to throw her forwards into melee. Though she lacks ranged attacks you are often better off holding her back and not getting much out of her early activations rather than throwing her into melee especially is she is holding souls. This may mean that she doesn't do a lot early on which shouldn't concern you too much.

Her strip soul ability is in general not as good as Kruuls but it has certain advantages. As she is performing a soul harvest she gains an advantage from having models engaging the target whereas this robs Kruul of attack dice, also she doesn't need an action to use her Soul Beckon ability (Kruul needs to use his after an attack which means using an action) which means she can Beckon, Soulgaze then bank using her level 3 ability or back off to a safer location. Be careful if you are sending models forwards to engage the model she is using Soul Beckon on that you leave a place for the soul to spawn otherwise it may be out of range for Saiyin to Soulgaze.

Fate Appetite: Med. Soul Beckon and Soul Bank are great abilities to use late in the game but not generally used early.

Level Appetite: Med. She really wants to get to level 3 so she can bank her souls without moving. Her level 2 ability (which increases her healing) is also nice. That said she doesn't want to go after a monster and she will level up quickly by soul gazing.

Magic Items: Boots of Agility (Low), other defensive items (low). Saiyin in general does not want aggressive items, I quite like the Boots of Agility on her but often they have a more pressing place to be in your warband.

Combinations: Saiyin's healing works very well with the minotaurs as does her ability to stop fire turning off their healing. Augury is really nice with Rakkir, Brok or Zhonja when they use their fate abilities and Holy Shield is a great counter to Rakkir and to Istariel.

Ban Targets: Saiyin like a lot of the elves doesn't like automatic damage or knock downs. They have low health and rely on their agility to live. She is much more likely to be a ban target for your opponent if they have a model like Rakkir than to dictate who you want to ban.

Judy's Judgement:

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