Dropdown Menus
Friday, 6 April 2018
Doenrakkar
Race: Minotaur
Class: Defender
Survivability: High
Damage Output: Med (though often low as he wants to Stone Form)
Threat Range: Med (though often low as he wants to to Stone Form)
Profile: Minotaur stats (MOV 4, AGI 3 with high boxes - 20), MEL of 6 and damage of 2|3|5 all are average or above for a defender. He only has a RES of 1 which is low but it goes to 3 when he Stone Forms which is excellent. He has Regeneration (2) which goes up to 3 when he levels up. All this adds up to making him one of the hardest models to kill in the game (if you use his abilities).
What does he do?: Doenrakkar is the tankiest of tanks. He wants to push forwards, he wants to stone form, he wants to lock down models with Stone Grasp and he wants to not die. He does all those things very well. If you don't stone form his survivability is still OK - he has AGI 3 which is poor but better than the 1 he has in Stone Form, RES 1 which is OK and 20+ boxes which is very good. That said he goes from practically invincible to moderately hard to kill. Doenrakkar actually does very good damage for a defender if you need it which makes him quite versatile.
He has several abilities:
Stone Form makes him RES 3 with AGI 1, and become nigh unkillable. Only costs an action so you are able to run fate light.
Stone Grasp - models cannot perform move actions in his melee, this ability is only really strong on 1" melee models as 2" melee models can attack Doenrakkar and because of his low AGI (or AGI 1 in stone form) use the manoeuvre symbols to push themselves out of melee. It does at least make them waste an attack which can be useful.
Redirection - one of the stronger defender abilities, take the first hit a model in 2" suffers on Doenrakkar.
Healing Wave (level 3) - heals all friendly models in 3" 3 health, it's hard to get Doenrakkar to level 3 and this ability is situational and costs a fate.
As a rule when playing against Doenrakkar it is not a good idea to try and kill him. His incredible health plus the ability to be RES 3 means you have to dedicate a lot of damage to him and his healing abilities are strong - you can't just chip damage over the course of several turns. Don't go for it unless you a good plan.
Fate Appetite: Low. Stone Grasp can be situationally strong but he doesn't need to use it to do his job.
Level Appetite: Low. Getting to level 2 is quite nice, one of the things that makes Doenrakkar so hard to kill is his healing and that helps. The extra life is quite nice too.
Magic Items: Doenrakkar does not generally need or want a magical item. The Blood Sucker is nice and I admit I have used the Healing Surge on him which was one of my favourite Judgement moments but in general use the items on other models.
Combinations: Doenrakkar wants healing and enables the other models in your army to get their jobs done, whether it's Soulgazers behind him or Aggressors staying nearby to make use of Redirection or moving away while he locks down enemy aggressors. Saiyin works very well with Doenrakkar - she sits behind him, heals him and he allows her to soulgaze in peace. Bastian is another great choice - he makes it hard to get to him, takes attacks from him with redirection and his healing is fantastic. I don't like Doenrakkar as much as the knockdown defenders (Marcus and Thrommel) for a warband with ranged aggressors because he tends to be engaging enemy models and therefore is more of a hindrance than a help but he is one of the stronger defenders for a melee focused warband.
Ban Targets: Brok. If you want Doenrakkar to be at his best ban Brok. When he gets to level 3 he causes real problems for Doenrakkar - if Doenrakkar uses Stone Forms he can use Molten Metal and do a lot of damage, if he doesn't he's AGI 3 with only 1 RES and a perfect target to trigger Back Swing. Less worrisome ban targets you should still consider - Istariel shuts down his healing and ignores one of his RES, that said she does not have the damage dealing ability to kill him. Allandir is able to use his low AGI to trigger Twin Shot and can set him on fire and ignore his RES at level 3. He can be placed by Styx and Kvarto and Kvarto can also set him on fire, Rakkir will get Toxin off against him.
Judy's Judgement:
Subscribe to:
Post Comments (Atom)
Skye
Race: Elf Class: Defender Survivability: High Damage Output: Low Threat Range: High Profile: Skye has possibly the best defensive st...
-
Race: Elf Class: Supporter Survivability: High Damage Output: Medium Threat Range: High (12" on the charge with Mystic Step ...
-
Race: Orc Class: Soulgazer Survivability: Low Damage Output: Low Threat Range: Med-High (move and shoot 10” charge 9”) Profile: ...
-
Race: Human Class: Defender Survivability: High Damage Output: Low (max 12) Threat Range: Medium (9" Charge, 8" with shield)...
No comments:
Post a Comment